They want to save that name for that product."Ĭodemasters aren't talking about Dirt 4 just yet, understandably, though they've clearly already got ideas for what it could be.
"Naming aside, there are conversations going on at an executive level, and there's a sense that if we call it Dirt 4 are people expecting all the bells and whistles of a console product with all the production values associated with it.
"For me, this is the fourth Dirt," Coleman originally said of Dirt Rally back when the project was first formally announced. Perhaps Codemasters is now ready to move on to the next big thing. So there are no plans for the near future, because we want to fundamentally improve the engine to make something bigger and better."Īnd that, quite possibly, will be what's ultimately known as Dirt 4 - a game that's been teased while Codemasters experimented with the series, first with 2012's Dirt Showdown and then with Dirt Rally. "We could create a short-term fix and offer a couple of new locations over the course of a year - don't forget we had the art team creating tracks since 2012, and we'd front-loaded a lot of stuff - rather than delaying the inevitable we're going to see what changes we can make to the engine so we can deliver the more challenging things we haven't done just yet. "There's a bunch of stuff they've been asking us to do that's beyond the capabilities of the engine as it stands, and one of those things is a much broader selection of tracks. "From my perspective, a lot of the stuff players have been asking us to do we've managed to achieve," Coleman said. The Peugeot 208 T16 that took the record at Pike's Peak is in, as is the iconic Renault Alpine A110 alongside the Renault 5 Turbo and a handful of Super 1600 cars.Īnd once Dirt Rally's out on console, what's next for the team? After the drip-feed of new courses and locations during the Early Access period, it doesn't look like there'll be any more DLC inbound.
There's now also a full gravel version of the Pike's Peak hillclimb, alongside a suite of new Colin McRae liveries and seven all-new cars.
A new series of video tutorials help ease in new players, while there's a new tier of rallycross racing in Minis and Super 1600 cars so players can partake in those events from the off.
There will be some changes made when the console versions are released in April, although all the tweaks will also find their way into the PC version at the same time. The key thing is getting that 60 frames - a simulation like Dirt Rally works best when that frame-rate is consistent and steady." I don't want to blanket say that Xbox One is 900 - we're trying to refine this, and there's a few more optimisations we can do along the way.
"We'll achieve that on PS4 at 1080p, and on Xbox One we're going to look to dynamically switch between 900p and 1080p, depending on how intensive the conditions are. "The key thing we wanted to do is achieve 60fps on both platforms," Dirt Rally's director Paul Coleman told Eurogamer. Pleasingly, very little has changed for the console launch in April, with none of the harsh edges of its punishing handling model smoothed over and with the port looking like a faithful approximation of Dirt Rally being played on a decent PC. The console launch comes after a successful PC release late last year, when it came out of Early Access to critical acclaim (well, to our own at least.) A more simulation-minded effort than Codemasters' previous off-road games, we reckon it's the studio's finest driving game to date.
Expect more on those as we inch closer to the February 26 release date.The acclaimed off-road simulator Dirt Rally is finally coming to console on April 5th, and - in what's possibly the best possible news for those looking forward to sampling Codemasters' most hardcore outing yet - it's pretty much identical to the PC version. To note, there will be at least ten more cars after launch, with Codemasters confirming two batches of five so far.